Thursday, April 19, 2012

New Class Leak - Monk

Looks real!

Go to the 'Characters' page on the D3 official site, and change your language to Korean (bottom-most option).

Enjoy.

Monk video leaked thx to me. - Page 2

next time ill post directly on diii.net with a youtube link, all the other fansite where i posted this, banned me....

i got the video in english version too on my computer, and the gameplay HQ. but anyway it should be on blizzard.com soon enough.|||Game got 10x better.|||It is an AWESOME character. The best so far imo.|||Quote:








Also notice the teeth of Diablo in that chest?




No I didn't. Intriguing. Care to point that detail out for me?

Monk video leaked thx to me.

i got it since 2h



http://www.youtube.com/watch?v=MkQvJP9BbXI

or direct download from blizz.



http://media.blizzard.co.kr/19012001...downloader.exe|||http://media.blizzard.co.kr/19012001...downloader.exe

got this one also GAMEPLAY TRAILER

im dling it right now

edit: this one not authorized yet but leave the app open it will start eventually.

THE MONK IS CRAZY WITH FIRE SPELL AND QUICK PUNCHES OMGGGGGGG he can pray and OWNNNNN|||omg people are banning me from every forum try the link its working for real. the gameplay is out on youtube but the trailers is the first link of this page.....

GO GO GO GO|||I would strongly advise anyone and everyone to NOT download these links. The fact the "video" is an executable file is somewhat of a give a away that this is a trojan.

If for some very small reason it actually is genuine, well nobody should still download this anyways, as any video will be available on Youtube, and millions of other download sites

DO NOT DOWNLOAD THIS VIDEO|||http://www.youtube.com/watch?v=MkQvJP9BbXI

I POSTED ON YOUTUBE

CHECK IT NOW YOULL SEE ITS NOT A SCAM

OMG THIS IS A BLIZZARD LINK COME ON|||Blizzard video downloads are always exe files, because they use a torrent like system for the download.|||Brother you got that right anyway how the **** can i upload a trojan on blizz server COME ON,

anyway look at the youtube video youll see by yourself i got this since this yersterday everyone is banning me from everywhere and THIS IS NOT A FAKE THIS IS THE VIDEO MADE BY BLIZZARD.



http://www.youtube.com/watch?v=MkQvJP9BbXI|||I got to give it to you, well done. Though you may have crossed a line in some people's point of view (not mine ). Very enjoyable trailer. You think there is an English dubbed trailer out there?

edit: and I finished watching it as we speak. AWESOME stuff! Really nice to watch. Also notice the teeth of Diablo in that chest?|||you can watch the monk video on youtube, it was upped a good 2 hours ago almost on youtube, WITH the gameplay footage, no need to download any sort of EXE file.

http://www.youtube.com/watch?v=wFGXKV_45HQ|||Other thread said it also: official Blizz site is up too now, with additional info. Still well done.

Wednesday, April 18, 2012

Monk

We need a monk forum!|||I think the mods are aware of this, lol.|||and we will gluecks but for this weekened we'll keep the monk threads in the general forum then I'll move his threads into his very own forum.

How does the Monk play?

This is a question for all the lucky guys and gals that got to play the monk at blizzcon.

How does the monk play?

I have seen the vids and went to the Diabo3 site to look at the powers. It seems like each attack has 3 sets of different attacks, do they?



Does the monk have a combo system like the assassin?

What are the symbol over the heads of mobs, are they part of every attack?

Do you suppose the monk will have bow skills? - Page 3

The monk wont have bow skills. Maybe skills that could be used with a bow, but not bow only skills.

I don't think there has to be a range specific class. The wizard uses alot of ranged attacks, the WD can attack from range, the Monk will probably have a ranged attack as well, even the Barb has a ranged attack.

I think they are more focused in developing an engaging battle mechanic, that is you tactics will change with your enemy, versing a the whirlwinding bug things its easier to use range attacks because physical attacks get knockbacked from WW. Every class will have ranged attacks but i dont think we need a focus on a ranged based class|||Quote:








The monk wont have bow skills. Maybe skills that could be used with a bow, but not bow only skills.

I don't think there has to be a range specific class. The wizard uses alot of ranged attacks, the WD can attack from range, the Monk will probably have a ranged attack as well, even the Barb has a ranged attack.

I think they are more focused in developing an engaging battle mechanic, that is you tactics will change with your enemy, versing a the whirlwinding bug things its easier to use range attacks because physical attacks get knockbacked from WW. Every class will have ranged attacks but i dont think we need a focus on a ranged based class




This sounds right.|||P.S. Has anyone written down the stats for the monk? Might be interesting to overlook.

isn't there an official monk thread? Couldn't find one.

Do you suppose the monk will have bow skills? - Page 2

How about this as a way to implement the ranged aspect.

You could put a minor focus on bows on the monk, it wouldn't be misplaced. The weapons that will be used seem like those that the D&D monk uses. Quarter staff, clubs and (cross)bows IIRC. And those are still counted as damage from body. certainly the quarter staff and the club are weapons that are made for hand to hand combat specialists.

Then, we have a whole class to cover the throwing weapons in all aspects as well as the mele combat with a shield. Seems like a good combination to combine ranged and mele combat in one character as no switching of weapons is needed what so ever. And it seems we covered most of the aspects possible (safe for shape shifting).



Therefore, my vote goes to yes. He'll have a bow skill, maybe only one. But one for sure.|||Quote:








Do we need shields? Blizzard has stated there are no tanks or healers--every class is a DPS class. So do we need a class that is high on defense?

That being said, a shield-based class could use the shield in offensive ways. I'm talking shield slams, charges, etc. But at the same time, how many (visually) flashy abilities could they come up with that revolve around the use of a shield?

Blizzard has stated that shields will be in the game. So that raises the question; do we need a class that revolves around a shield? I think no. I believe a shield should essentially be for players that feel they have too low of defense, that die too often because they don't know how to avoid enemy attacks (or fall into traps too often), or that want to throw themselves into the thick of things and/or want to play the role of a "tank."

I'd be repeating myself if I stated that Blizzard is only making DPS classes (well damn, I just did), but Blizzard is allowing for some unique customization of player classes. Even with the abilities we know about, the Wizard could easily specialize in abilities that would go well with a sword n board combination.



I do see myself equipping a shield--but only in use for a secondary weapon, and only when battles get really heated. I can imagine myself swapping to a sword n board for boss fights, especially if I know they're going to be tough! Might slow down the DPS a bit, but at least the character will survive. I think it's more fun to play dynamically!




Its sad how many times I need to post this.

Barbarian has: Shield Specialization, Charge, Warcry auras. Various resistance passives.

Barbarian is the "sword and board" class.|||Quote:








Its sad how many times I need to post this.

Barbarian has: Shield Specialization, Charge, Warcry auras. Various resistance passives.

Barbarian is the "sword and board" class.




I just reviewed the Barbarian's skills from Diablo 3 and could only find the word "shield" used once in all of those abilities you mentioned.

Obviously the Barb has some defensive skills, but you cannot count them as "shield" abilities (otherwise, I could say the exact same thing for any other class).

So, please explain to me because I do not understand, what abilities actually use the shield?

EDIT

I could argue that the defensive passives are evidence against the Barbarian using a shield.

Think of it this way, if all classes are DPS, why would you spend points into defensive abilities AND use a shield?

I believe Blizzard meant the defensive passives + Warcry buffs + other defensive abilities to off-set the lower defense that the Barb would have if he didn't use a shield.

In other words, having a Barb with no shield and no defensive abilities would result in being as fragile as a Witch Doctor with no summons to mitigate damage. (Perhaps I'm comparing apples to oranges, but you get the idea.)

However, having a Barb with defensive abilities AND a shield would result in a poorly balanced character, who could take a lot of damage but would deal very little.

If you are using a Barb with a sword n board, don't dump your points into defensive abilities (perhaps just the shield specialization), put them into offensive abilities so you can keep with the the Barbs that are using higher dmg weapons.

On the other hand, if you are using 2 weapons or a 2 handed weapon, expect to have lower defense. Thus you may want to focus some points into defensive abilities to balance your character out.



In other words--Defensive abilities encourage/allow Barbarians to avoid using a shield, there is only one ability that promotes the use of the shield.



Warning: This may be a little off topic.

In the business world we have a couple of terms--Substitutes and Complements.

Substitute -- A product or service that negates the need for another product or service. For example, hair-spray is a substitute for moose. Coffee and tea would be another example.

Complement -- Two products or services that go hand in hand. When a consumer purchases one product, they are more likely to purchase the complement. The most used example is hotdogs and buns.



Shield specialization is a complement to using shields. The more players use shields, the more the the player is likely to put points into Shield Specialization.

But in all other cases, I believe having more defensive abilities will be used to substitute the lack of defensive armor. If a player is using a shield, they will be more likely to put points into offensive abilities (except for Shield Specialization) to make up for the lack of offensive based equipment (2 handed weapon or 2 one handed weapons).

Of course, a player could choose to have a shield + all the other defensive abilities... but that would be like having coffee and tea for breakfast--a very poorly balanced breakfast.

EDIT

Again---->

To make a well rounded character:

Barbarian with no shield (lacking defensive equipment) + more defensive skills/abilities

Barbarian with shield (increased defense from equipment) + less defensive skills/abilities

Poorly balanced characters:

Barbarian with no shield (lacking defensive equipment) + no defensive skills/abilities = all offensive, weak defense

Barbarian with shield (increased defense from equipment) + all defensive skills/abilities = all defensive, weak offense



The only cases where I could see the poorly balanced characters working out would be...

For the all offense, if the Barbarian sticks to easier areas, doesn't take high risks, allows other players to take damage, and is a veteran player (doesn't die often).

For the all defense, this could be better foor noobish players that die often, or for players doing Hardcore mode and want to minimize the risk of dying. I want to note that this is the only time that I would call this character a "tank" or a defensive based class.

But I still wouldn't call him sword n board... cause I could argue that the Wizard is sword n board too...|||Cap' has the shield and ranged dps aspects covered.



Seriously though, I'm expecting an archer. Like a regular one. I say that because I'm seeing a trend of normalcy in these characters. An Asian wizard is kind of weird but I've seen enough borderline racist Disney movies in my childhood to not find it that strange. Though the same could be said about the brown (Californian) sorceress. I guess I'll just flat out say I liked the black characters in the previous games. I'm not even black either so it's not like a relating thing.

Yeah, they were pretty much just European concepts with their origins changed but it's like when they reimagine a comic book character and it makes them way better.|||Quote:








I could argue that the defensive passives are evidence against the Barbarian using a shield.

Think of it this way, if all classes are DPS, why would you spend points into defensive abilities AND use a shield?

I believe Blizzard meant the defensive passives + Warcry buffs + other defensive abilities to off-set the lower defense that the Barb would have if he didn't use a shield.




1. going defensive on your skills means you can go offensive on your equipment. In diablo 2, you can change out coh for fort if you invest a bit in natural resistance. And I believe often it's worth the sacrifice. For me, it's probably similar things will be possible in diablo III. So it doesn't prove anything if you ask me. At most, it open the option for a unique approach to the barbarian. But saying that building like that is stupid is kind of soon.

2. You need to make sure you understand what dps character are. This doesn't mean that every character has to do several 10 k damage per second like a lightning sorcerer with infinity. It simply means that each character have to be damage oriented and capable of soloing the game.

Take for instance the abbott (in a barbarian version with ebotd zerker and ww - video wanted). It's highly defensive yet is still capable of taking out baals minion in an 8 player game in respectable time.|||Quote:








1. going defensive on your skills means you can go offensive on your equipment. In diablo 2, you can change out coh for fort if you invest a bit in natural resistance. And I believe often it's worth the sacrifice. For me, it's probably similar things will be possible in diablo III. So it doesn't prove anything if you ask me. At most, it open the option for a unique approach to the barbarian. But saying that building like that is stupid is kind of soon.




Note what you said, which I put in bold. Then note what I said:


Quote:




In other words--Defensive abilities encourage/allow Barbarians to avoid using a shield, there is only one ability that promotes the use of the shield.




So let me rephrase what I said...

"Going defensive on your skills means you can go offensive on your equipment," -- such as equipping a 2 handed weapon or 2 weapons, instead of a weapon+shield.

Looks like we agree.

I merely said going ALL defense, that is, going all defensive skills + defensive equipment (like using a sword+shield) would be a BAD idea. If you were to use a shield, use offensive skills. But if you have offensive skills, you might have weaker defense, so use a bit of defensive equipment (like a shield).

What is so funny, is this can actually apply to EVERY class that can use a shield, not just the Barbarian. So if a Wizard has no defensive skills, she might consider using a shield instead of an Orb (or whatever she puts in her offhand).

Does this make the Wizard a sword n board class? No. She just has the option of using the shield, just like the Barbarian, or probably most other classes.


Quote:




2. You need to make sure you understand what dps character are. ... It simply means that each character have to be damage oriented and capable of soloing the game.




When Blizzard is talking about "every class is a DPS class" I do understand that some classes might have higher defense than others. However, I think they are referring more to the roles of an MMORPG.

In Diablo 2, you didn't have the Healer, Tank, and DPS classes, just DPS.

What I'm talking about, and I believe Blizzard is talking about, are ROLES that characters play in battle. What ROLE is a character?

Are they the main damage dealers of the group? Then they are the DPS.

Do they rush in and taunt all the enemies, taking all the hits, while doing very little damage themselves to allow the DPS classes to kill the enemies? Then they are the tank.

Do they stand back and heal the tank and whoever else gets damaged? Then they are the healer.



But because there is no "tank" class, or need for a tank class, there is no need for a sword n board character class.

--UNLESS--

And this is what I was trying to point out originally...



Unless the sword n board class uses his shield to actually damage the monsters, so the class still stays a DPS class and avoids the label as a "tank."
|||Guys, its a no brainer when they say its a melee class.

Leave the bows n darts to the range class.|||I heard that DIII is going to differ GREATLY than DII in that Blizz is really trying hard not to peg any character to a certain style of gameplay. While a Wizard will not be able to use two-handed axes, there WILL be melee Wizards out there for example.

On that note, I think the Monk could easily have builds and skills that support a more "physical ranged" attack.|||Quote:








I heard that DIII is going to differ GREATLY than DII in that Blizz is really trying hard not to peg any character to a certain style of gameplay. While a Wizard will not be able to use two-handed axes, there WILL be melee Wizards out there for example.

On that note, I think the Monk could easily have builds and skills that support a more "physical ranged" attack.




He's a melee class, my god you people are stubborn |||Quote:








He's a melee class, my god you people are stubborn




For real. I doubt the monk will even be able to use bows. Has a bow even dropped since the first gameplay video? Maybe there will be no ranged class, that would provide a good laugh.

Do you suppose the monk will have bow skills?

Dexterity is mentioned, so this is the "high dex" character, but it is also said he is another melee class akin to the barb. What do you think?

Also, I take it he is not the shield class unless you count the staff as the new shield. He really makes you think, doesn't he? He seems to be the holy character without shield (or knightly armor), but he also seems reasonable as the bow class. Both? Neither?|||I'm pretty sure we have yet to see the ranged/physical class, who I will refer to as the Ranger (I'm fairly confident that the Ranger or something extremely similar will be the 5th and final class).

First of all, no bow skills for the monk have been mentioned or evidenced in any way. Second, it seems like he is focused around hand-to-hand combat.

As for the "shield" thing...

A lot of people seem to think that the speed and technique based melee class (who also happens to be a holy warrior, which a lot of people accurately saw coming) needs a shield. I'm not sure why this is, as the only character class we've seen that has an emphasis on a shield is the Paladin.

I feel like simply making another class that fits that particular mold is pretty boring. Making a knight class or something similar is just too close to what we've already had. Been there, done that.

HOWEVER...

Keep in mind that, aside from quick, precise melee attacks -- like the ever-popular Paladin -- the Monk also seems focused around defense. I would venture a guess that the Monk will feature similar abilities to the Paladin's auras, as well as something like the Amazon's dodge/avoid/evade abilities. What we have seen so far is the Impenetrable Defense skill, which appears to deflect enemy missiles back at them... very cool skill, I might add.

In short, the Monk is the new Paladin. We haven't seen the ranged fighter yet.|||Oops, double post. Got a little too frisky |||Definitely odd to see that the Monk is a high dex based character. I would have thought that the ranged character would be the high dex, but it seems like there now may be 2 high dex characters.

Imo the monk does not look like he will have anything to do with bows. It seems like he will be using fist items (possibly even a class specific item??). All of his skills appear to be close quarters.

It would be hard to fathom D3 not having a ranged character, but it seems a possibility now (though i highly highly doubt it).|||Quote:










Imo the monk does not look like he will have anything to do with bows. It seems like he will be using fist items (possibly even a class specific item??). All of his skills appear to be close quarters.

It would be hard to fathom D3 not having a ranged character, but it seems a possibility now (though i highly highly doubt it).




He has katars like the D2 assassin ... its concept art on the D3 Monk class page.

Definitely gonna be a ranger. Blizzard actually listens to fans. Most common suggestions before Blizzcon 08 were a new spellcaster, a monk and a ranger, closely followed by Templar (But meeeh isnt Templar like Pally?). We have the first 2. And where would the game be without a bow class, we had both in D1 and D2. Trademark!

I was hoping for neither a monk nor a ranger, and something super original instead. But Im more than happy with the monk! He is amazing. Kinda kills the fun of guessing next years class though, gonna be 100% ranger now

Gonna be fun though. Some crazy new multishot and strafe abilities, enhanced with various elemental attacks and crits and explosions and curses with Runes. Can you imagine how cool the new skill system is gonna be once fully implemented? We have not seen the true potential of runes on any of the classes yet!|||I'm also gonna go ahead and say that the Ranger will be introduced as a female.

Not only were the Rogue and Amazon females, but there has only been one character thus far introduced in its female form (Wizard).

I will also play my Ranger as a female, because it wouldn't seem right playing that type of class as a dude.|||Impenetrable Defense I believe stops everything. And yeah I don't think he will be using any shields or bows.|||If he has the equivalent to "Blade Fury," then I think I've found my class.|||Do we need shields? Blizzard has stated there are no tanks or healers--every class is a DPS class. So do we need a class that is high on defense?

That being said, a shield-based class could use the shield in offensive ways. I'm talking shield slams, charges, etc. But at the same time, how many (visually) flashy abilities could they come up with that revolve around the use of a shield?

Blizzard has stated that shields will be in the game. So that raises the question; do we need a class that revolves around a shield? I think no. I believe a shield should essentially be for players that feel they have too low of defense, that die too often because they don't know how to avoid enemy attacks (or fall into traps too often), or that want to throw themselves into the thick of things and/or want to play the role of a "tank."

I'd be repeating myself if I stated that Blizzard is only making DPS classes (well damn, I just did), but Blizzard is allowing for some unique customization of player classes. Even with the abilities we know about, the Wizard could easily specialize in abilities that would go well with a sword n board combination.



I do see myself equipping a shield--but only in use for a secondary weapon, and only when battles get really heated. I can imagine myself swapping to a sword n board for boss fights, especially if I know they're going to be tough! Might slow down the DPS a bit, but at least the character will survive. I think it's more fun to play dynamically!|||Quote:








Dexterity is mentioned, so this is the "high dex" character, but it is also said he is another melee class akin to the barb. What do you think?




It's difficult to say that the Monk will be "the high dex character", because we don't know what's the fifth class. Also, i think the Monk won't have bow skills, because this's what you find in the Monk page on the official Diablo 3 site:

Though I do wonder for what need his thousand gods would require a mortal man to implement their will. When I asked him why he did not carry a sword or, indeed, any weapon at all, he simply replied, "My body is my weapon." Then raising his hand and tapping his forehead, he added, "As is my mind."

Maybe he'll be able to equip bows.

Information of Monk's 6 skills

Hey guys,I come from china.

A friend of mine attend the Blizzcon and tell me something about the skills of Monk.My English is so poor that I can just translate it into English for you.

Note:Skills marked with "Combo Skill" means it has 3 step to attack.Each step has its own effect and damage.

Now is the details.

Creppling Wave

Combo skill

Attack enemy for some times,and make the debuff accmulated.I didnt use this skill much.

Exploding Palm

This skill is very cool.It can deal damage with bleeding at X% of the weapon damage,lasting for Y seconds.And it will show a brain over the enemy when it comes to the last hit.

Impenetrable Defense

Use your weapon to defense.It can protect you from projectile and dodge melee attacks.

Radiant visage

Make a flash to let target in 20yd to blind for x-y seconds(for me it's 3-4).The enemy will not be blind when he was attacked,but will lose his hit rate for 42%.The enemy will get a sign over his head.

Force without thought

Passive

Dealing 30% weapon damage when dodge enemy's attack.

Seven-sided strike

Nice AOE skill.Fantastic.

Inner santuary

I didnt use it in blzcon...Some one said it can make a wall to stop the enemy.

Way of the hundred fists

Combo skill

Dealing X% weapon damage in 6 attacks.The enemy will be slowed and will get more damage when attack time raises.

Ok,Just share it with everybody...U can click the original link:

http://bbs.d3.cn/read.php?tid-4157.html

to get more info,if you can speak chinese..^_^|||Welcome to forums!!! Pretty good English too!!!

Thanks for the skill specifics, I love the Monk and was looking forward to this info!|||I thought Exploding Palm was a combo ability?

Thanks for the info!|||Thanks for the info, and welcome to the forums! |||Welcome aboard and thanks for the info!|||i wrote down teh full descriptions for every monk skill. and used them too. comin tonight whe I have time to type them up. there are 8 skills.|||Flux did you get any snaps of the complete skill tree of the monk by chance?

Or just it just feature these 8 skills atm? Or 8 active skills and X passive ones?|||I hope Impenetrable Defense has some movement in the skill I'm abit dubious about having a fast moving class like he is breaking the flow of combat by standing still. Perhaps a high success rate of deflections if he is stationary but a penalty in +chance to deflect if he is moving.

Next Class -Monk - Page 9

Reminds me of Aang from Avatar: The Last Airbender, which I definately don't watch because it's a kid's show.

I was looking forward to playing the Witch Doctor first, but I might have to try out the Monk instead.|||This will be my first character to play with. Bar none. I am super-amped for the style that seems to go into playing the Monk. I am hoping it will be a more fluid approach to what the martial arts assassin aspired to be. From the vids, I get the feeling that the monk will be more like a fighting game, a la soul caliber/virtua fighter. Also, IIRC, there was a quote to this affect from one of the devs. By far the most intriguing character so far, for me. I'm really excited to see how the multistrike rune will affect 7SS! 35SS?!?! Epic! Also, assuming some more releases regarding skills, I am going to try to take him through weaponless. From what I gather from the released info thus far, combined with how I hope the character will develop, this should be possible. Woohoo!

me= all at the same time.

-d|||Quote:








Reminds me of Aang from Avatar: The Last Airbender, which I definately don't watch because it's a kid's show.

I was looking forward to playing the Witch Doctor first, but I might have to try out the Monk instead.




Don't let it being a kid's show fool you; it's awesome. For instance, my boss' kids were watching, and he humored them and sat down to watch. He's now iso all the seasons on disc.



Even some pics of the monk remind me of the head tattoo. I know he has the 2 dots, but sometimes either shadow or something makes me think of an arrow :P

Next Class -Monk - Page 5

Quote:








Also, there were some really nice cosplays at the con. I don't think I saw a single bad one at all.




And here I closed the stream before the contests.|||I think this is the class for me.





My only gripe is that the monk has been suggested much too often on these boards. I expected something a tad more unpredictable.|||Quote:








I think this is the class for me.





My only gripe is that the monk has been suggested much too often on these boards. I expected something a tad more unpredictable.




The monk was in Hellfire and it was quite popular and fitted really well in D1, so perhaps that is the reason why it was suggested often and peepz want it in D3. And their dreams came true.|||awesomeness!!! Looking forward to see more information!|||Well, at least they finally announced something. Overall, I'm still waiting for my kind of class. I want heavy armor and the ability to wield a shield, sadly the monk doesn't give that to me. Oh well, I also want an archer type of class, but thats expected to come up next, right? Just one more class to announce. Well, maybe more if you count the expansion, but that probably won't be until 2011.



Best bet is that the Necromancer and Paladin or Warrior return for the hinted expansion. Who knows, there will be at least two classes though, but they could decide to put more in this time. I just suggest the Necromancer and Paladin/Warrior to be the most likely to return because of their popularity.|||If you guys have anymore questions about Blizzcon, don't be afraid to ask. I've got a few hours to spend.|||Quote:








If you guys have anymore questions about Blizzcon, don't be afraid to ask. I've got a few hours to spend.




I don't know what to ask. I guess I can ask if this is all we will see for Diablo 3 from the Blizzcon? Should I expect anymore announcements tomorrow?|||Quote:








Well, at least they finally announced something. Overall, I'm still waiting for my kind of class. I want heavy armor and the ability to wield a shield




Sounds like a Barb to me lol.

MysticDragon,

Did the Monk use mana? Jay Wilson seemed to hint that they want all the classes to use something different. But considering they didn't say anything I assume he uses mana as well.|||Quote:








Sounds like a Barb to me lol.

MysticDragon,

Did the Monk use mana? Jay Wilson seemed to hint that they want all the classes to use something different. But considering they didn't say anything I assume he uses mana as well.




I didn't get to play it, but I'm pretty sure it had a blue orb that is the same for the Witch Doctor and the Wizard. I'm assuming yes, but I will confirm for sure tomorrow.|||Quote:








I don't know what to ask. I guess I can ask if this is all we will see for Diablo 3 from the Blizzcon? Should I expect anymore announcements tomorrow?




There's still the Diablo 3 Q&A tomorrow so we might get some of our questions answered. There's more to the Diablo world that was explained today like the monsters, but I can't remember too much about it. I'm sure someone will post about it in the news / wiki.

Next Class -Monk - Page 4

So far I am not at all disappointed with what blizzard has done after all it's progress towards the game completion, and it is a surprise to see some of the things they come up with.

But from what I see now is Blizzard has comprised all their characters of one or two more classes and modified to a more modern style.

So all in all they are doing a good job but where are the cool archer based characters?!?! |||Quote:








A little disappointing to me. None of the characters have a wow factor to them(and I do not mean Warcraft). Hopefully Blizz will deliver with the 5th class, the Monk just doesn't do it for me.




The usual

The monk is awesome

And who could've thought such a character in the Diablo world. Only Blizzard.

For moi, the characters have the "wow and oomph" factor, they impressed me, the way Blizzard made them. The characters are unique, and when you see them you don't go "bah the usual builds like the other RPG's and 1000 other MMO's out there "

Now back to topic.

According to D3's official website, the monk uses fists weapons.

IMO, the Monk is like a combination of D2's Paladin and Assassin, only without the aura's and traps. The Monk is the TRUE martial art class, the assassin was a BIG disappointment. I'm not sure if auras should be introduced into the game though. Blizzard also mentioned the monk have holy skills, I'm expecting Buddhas to appear in the game I can't wait to the rest of the monk skills (Blizzard is REALLY good at this )



5 short videos have also been showcased, and they are:

1)Crippling Wave

2)Impenetrable Defense

3)Exploding Palm

4)Seven Sided Strike

5)Way of HUndered Fists|||Out of the 4 classes that have been revealed so far. This is definately going to be first char choice. Interesting to see whether the 5th class will change my mind |||Judging just from the trailer, mechanically he looks like the replacement for the paladin AND he has a Falchon Paunch.|||Quote:








Judging just from the trailer, mechanically he looks like the replacement for the paladin AND he has a Falchon Paunch.




Since when did Paladin uses fists? It's more like an UBER improved version of a martial arts Assassin, without the kicks yet.|||Since when did - read where I said mechanically and not aesthetically and you can see whether or not he's using fists, a fish, or a sword doesn't matter. Charge, zeal, holy help.

I did watch the the gameplay videos though and I see he's much different, mechanically, than the paladin. He actually reminds me a lot of Nightcrawler from the X-Men Legends games. He has very similar moves to all the ones shown on the site.|||Quote:








Since when did - read where I said mechanically and not aesthetically and you can see whether or not he's using fists, a fish, or a sword doesn't matter. Charge, zeal, holy help.

I did watch the the gameplay videos though and I see he's much different, mechanically, than the paladin. He actually reminds me a lot of Nightcrawler from the X-Men Legends games. He has very similar moves to all the ones shown on the site.




Paladins sux, Monks rock.

I wonder how does the female monk look like |||Quote:








Paladins sux, Monks rock.

I wonder how does the female monk look like




Just got back from Blizzcon day one. The female monk hasn't been seen yet. When you choose the gender on the screen of the demo, it only shows her outline.|||Quote:








Just got back from Blizzcon day one. The female monk hasn't been seen yet. When you choose the gender on the screen of the demo, it only shows her outline.




Alright, thanks for the info.

I hope she's one hot nun |||Quote:








Alright, thanks for the info.

I hope she's one hot nun




So far the female Wizard looks the cutest. : P She looks ALOT like the Sorceress. Even the guy who did the D3 mentioned that the revealed classes for D3 were the Barbarian, Witch Doctor, and the Sorceress on accident. ^_^

The female Witch Doctor and Barbarian don't look that pretty at all. Q_Q

Also, there were some really nice cosplays at the con. I don't think I saw a single bad one at all.

Next Class -Monk - Page 3

Ah, another throwback to DnD's (and probably way older myths) stuff. Exploding Palm seems a lot like Quivering Palm. Except it explodes bodies. Rofl.|||Quote:








They have 5 skills up on the official site with vids: http://www.blizzard.com/diablo3/characters/monk.xml

Crippling Wave - A bit like Whirl wind, but he's standing still swiping away at his enemies.

Impenetrable Defense - Reflect enemy missiles back at them.

Exploding Palm - Boomshakalakaboom!

Seven-Sided Strike - Sort of blinks around the screen hitting everything as it seems.

Way of the Hundred Fists - Charge with a punch!

Seems promising.




i saw wohoo. true killing machine, me play now plz?|||Pretty cool stuff. I like that they turned away from the monk stereotypes and made him an Orthodox/Russian/bad ***-esque holy warrior. Definitely works for me. Although I probably won't be playing him. At least not as a first choice.|||Quote:








I just wanted a knight like char where i can play with good armor, sword and shield. MEh, but i will play the monk for sure. I never like the barbarian




You and me.|||Quote:








You and me.




Don't worry, there will be an expansion in about oh.. 3 years. :P

I would have liked to have seen that as well, but I like the announced classes well enough to keep me going until I get my paly back. |||Quote:








Convenient. It exorcises the Paladin routine out of Diablo, prevents the more obnoxious incarnations of the Monk, and combines Assassin/Paladin (agile holy warrior) into one class.

Disappointing that it wasn't an archer announcement, but this is pleasing as it is.




I'm hoping the next class will be a "Ranger" type class, good with bows, pets and swords. A light-armored warrior would be a nice change of pace from what they have up so far, as much as I might have wanted a sword-wielding magic user. Or a "Dark Knight" kind of character, with curses, armor and something to set it apart.

I'm pretty disappointed over-all with the choice of classes so far. There's nothing here that seems "new" so to speak. "The only returning class is the Barbarian...except for these others who are almost the same as old equivalents anyway..." I guess this is the way to ease returning players into the game. I would have hoped that they would have many more classes then... ah well. It's a way for Activis...I mean Blizzard to milk the expansions.|||Dude he has the Akuma Prayer Beads. Now all he needs is the Shun Goku Satsu.|||Am I the only one to dislike the trailer? I thought the video was sorta cheesy and it didn't really resemble the Diabolic art-style at all.

As mentioned before, the monk literally fights like a Dragonball Z character.|||A little disappointing to me. None of the characters have a wow factor to them(and I do not mean Warcraft). Hopefully Blizz will deliver with the 5th class, the Monk just doesn't do it for me.|||What do you need them to be able to do lol.

Next Class -Monk - Page 2

yeah i noticed :-) thx. but id like too see them in a skill tree like on http://www.diablo-source.com/index.php?cmd=skill where i can read about them and look at the icons ahh, post if u get some info (y) why in 1 1/2 h?|||Because then the "Heroes & Monsters"-Show will be over ^^|||Quote:








Because then the "Heroes & Monsters"-Show will be over ^^




are you filming it ?|||I like him too.

The only downside so far (without knowing much about him) is that if i want to play a meele char now, i have to choose between a big muscular guy or a monk without much weapons or heavy armor (i htink he poays best in light armor like typical monks in "roleplaying" games).

I just wanted a knight like char where i can play with good armor, sword and shield. MEh, but i will play the monk for sure. I never like the barbarian

Good stuff, cant wait for 2011 |||Quote:








I like him too.

The only downside so far (without knowing much about him) is that if i want to play a meele char now, i have to choose between a big muscular guy or a monk without much weapons or heavy armor (i htink he poays best in light armor like typical monks in "roleplaying" games).

I just wanted a knight like char where i can play with good armor, sword and shield. MEh, but i will play the monk for sure. I never like the barbarian

Good stuff, cant wait for 2011




its really nice with contrastm, so we can see the raw strang from the barbarian apposed to the lightning speed of the monsk attacks. im dying to see some of the skill tree though |||The video files aren't up yet but here are the links for download:

Gameplay Video Download

http://us.media.blizzard.com/1901200...downloader.exe

Monk Trailer Download

http://us.media.blizzard.com/1901200...downloader.exe|||Official site back up. Trailer: http://www.blizzard.com/diablo3/media/movies/monk.xml|||Convenient. It exorcises the Paladin routine out of Diablo, prevents the more obnoxious incarnations of the Monk, and combines Assassin/Paladin (agile holy warrior) into one class.

Disappointing that it wasn't an archer announcement, but this is pleasing as it is.|||Quote:








are you filming it ?




Nope... Not even watching...

Live-ticker is the magic word |||Quote:








yeah i noticed :-) thx. but id like too see them in a skill tree like on http://www.diablo-source.com/index.php?cmd=skill where i can read about them and look at the icons ahh, post if u get some info (y) why in 1 1/2 h?




They have 5 skills up on the official site with vids: http://www.blizzard.com/diablo3/characters/monk.xml

Crippling Wave - A bit like Whirl wind, but he's standing still swiping away at his enemies.

Impenetrable Defense - Reflect enemy missiles back at them.

Exploding Palm - Boomshakalakaboom!

Seven-Sided Strike - Sort of blinks around the screen hitting everything as it seems.

Way of the Hundred Fists - Charge with a punch!

Seems promising.

Next Class -Monk

http://www.blizzard.com/diablo3/characters/

Hit Korean for language, top right.

|||damn, i was just going to make this lol|||Yea, you've got to be quick, even kiserai beat me by a minute|||Trailer

Gameplay|||Awesome..its like hellfire+Matrix+Dragonball Z meshed into a class made for D3

We will need a new sub forum now!|||Quote:








We will need a new sub forum now!




[x] Vote



K!A.o.S.|||Quote:








Trailer

Gameplay




Looks great!|||anyone got some info abouyt the techniques/spells?

looks awesome! |||Not yet. In about 1 1/2 h perhaps ...|||Quote:








anyone got some info abouyt the techniques/spells?

looks awesome!




Here is from the FAQ:


Quote:




Q: What can you say about the announced classes?

The monk is a skilled warrior of unparalleled dexterity. Armed with speed, holy fervor, and a quest for physical and spiritual perfection, the monk becomes a deadly apparition in the heat of battle, moving faster than the eye can follow to strike down enemies with a barrage of lightning-fast blows.

Q: How did the new monk character class come about?

A: We wanted to add another melee character that was still hard-hitting, but lightning fast, to complement the raw strength and brutality of the barbarian. When we set out to design the monk, we wanted him to feel elegant and fluid, like something out of a fighting game. What we came up with is a holy warrior and martial artist who uses a unique arsenal of weaponry, hand-to-hand combat techniques, and a distinctive combo-based attack system.




From the gameplay trailer he definitely have a spell that reflects missiles coming at you back towards the mobs. He also seemed to have some sort of "zeal" like spell, striking rapidly a few times along with close combat AoE spells. I don't know if they have released anything official though.

Nerf Exploding Palm? - Page 2

The simple masses like things easy. People would be pissed if the demo was hard and they died a lot.|||Quote:








The simple masses like things easy. People would be pissed if the demo was hard and they died a lot.




I would expect blizzcon attendees to be at least above average in term of skills and learning curve. But we never know.|||Quote:








That seems like the opposite of exciting. It's like that episode of Futurama. *Wins the jackpot on slots* A casino where I'm winning?! I must be in heaven! *Wins another jackpot* A casino where I always win? That boring. I must be in hell!




Yeah valid point. But from a marketing standpoint they obviously thought it would be better off to showcase the absolute maximum gameplay in terms of FX and skills showcasing what is possible and most importantly, what is new.

After all only idiots go to casino's anyway, the only guarantee is that the house always wins.|||I hope that's not a popular trend... I played the Infamous demo and you had 90% of the skills. Because the demo was nearly the end game character I had no interest in playing the actual game.|||Quote:








I hope that's not a popular trend... I played the Infamous demo and you had 90% of the skills. Because the demo was nearly the end game character I had no interest in playing the actual game.




Well gameplay wise, we have seen only a few moves of each.|||Basically, doesn't it work like Open Wounds that explodes upon a death? Well, the dmg does seem high even at one (compared to others too), but the vids are already rigged places, so we haven't even seen if it's truly OP.|||I'm not concerned. If anything the videos give us a taste of what is gonna be like to be "uber" once we've leveled and have backtracked to help out friends. I absolutely LOVE this move and think that it's "about time" someone thought of it in a video.

Reminds me of "Fist of the North Star".

Nerf Exploding Palm?

Don't get me wrong, I think the monk is really an interesting and cool class, and I really like this skill. But in the previews it was very similar to corpse explosion back when it owned everything. Just exploding palm the biggest guy in a group, kill him and everyone dies.

My suggestion goes like this. Give the technique a "chance to explode nearby enemies" which could increase with the number of skill points into it. Therefore the character does not start with a technique that owns all of the other AOE skills in the game. I still think its cool that the guy explodes, but every time, everyone around him does? Its probably too strong at this point. If you watch the videos, the monk is plowing through everyone while the other 3 characters are more like support characters at times, especially when there is a large crowd.

There could also be a radius that increases as skills are put into it. Any thoughts?|||i think it's too early to get into discussion of skill balance and specific details for a char who had 8 skills in the entire build.

that said, EP was godly powerful. and I used it about as you say. Bang stage 1 and 2 with 100 fists, then stage 3 EP, then go back to 100 fists and when the target goes down, 10 monster mega kill bonus. It was a lot of fun, too. |||If you plyed it your own and had that feeling that it might be something, but if not, i'll consider it as just "new class showoff"|||Game doesn't even have a release date and someone is asking for a nerf... wow.|||Hah no, not necessarily. That is simply a title. I'm just pointing out, as Flux agrees, its pretty powerful. It was the first thing I noticed when watching the gameplay.

Sure it is early to get into semantics and balance, but its something that will come up eventually. I'm giving it a head start.|||The thing with videos like these, is the characters tend be setup to be over powered so that they can quickly display the end result of a skill/action.|||Quote:








The thing with videos like these, is the characters tend be setup to be over powered so that they can quickly display the end result of a skill/action.




Putz is right. They demo's have overpowered characters vs monsters because it makes the game look more exciting because you kill more.

As with the first videos that came out, take whirlwind for example, do you really think it will kill everything it hits with one hit? Obviously not. Its just an example.

At this moment and from what i have read and seen about exploding palm is that it just functions as corpse explosion if the target dies from the "dot bleed"

and because the characters are overpowered in the demo this dot bleed does enough damage every time to kill them and hence explode.

Wait till they develop the game completely for nerfing discussions |||Quote:








Game doesn't even have a release date and someone is asking for a nerf... wow.




LoL, asking for a nerf 2 years ahead of time. |||Quote:








Putz is right. They demo's have overpowered characters vs monsters because it makes the game look more exciting because you kill more.




That seems like the opposite of exciting. It's like that episode of Futurama. *Wins the jackpot on slots* A casino where I'm winning?! I must be in heaven! *Wins another jackpot* A casino where I always win? That boring. I must be in hell!|||Quote:








That seems like the opposite of exciting. It's like that episode of Futurama. *Wins the jackpot on slots* A casino where I'm winning?! I must be in heaven! *Wins another jackpot* A casino where I always win? That boring. I must be in hell!




Exciting to see, but not to play.

They just want to show us what a high level with the right gear could do.