Monday, April 16, 2012

Monk Skill Brainstorm Session - Page 4

Foot Sweeping Face: The monk kicks the enemy in the face.

Great Monkey Crowns the World: Not sure, I like the name. Something with elbows.

Mad Dog: The monk picks up everything in the surrounding environment and throws it at the enemy.

Toad Technique: The monk jumps like a frog, using his head to smash the enemy.|||Quote:








P.S. If anybody from blizzard reads this would be nice if you guys would drop a word, to say what you think if nothing else.




To the best of my knowledge, no one on the d3 dev team has ever made a post anywhere, about anything, in their official capacity. It's company policy at Bliz Irvine that devs don't talk except at official media functions. They hire CMs to interact with fans, but that's done entirely via email/IM, and CMs are no longer permitted to post on any non-b.net forums.

They'd like to talk, and I know that the guys on the d3 dev team read lots of fansites and forums, and I'm sure some of them have forum accounts, but not in their real names, and they can't interact, per company policy. |||Most of these suggestions seem to be melee-only, and primarily physical damage. I didn't see any ranged or movement skills, and very few that could be party type skills, of which I think the Monk will have some. Also, he's got 2 good debuffs and 2 defensive skills in his 8 known skills. There will be more of each.

The Monk is supposed to be faster hitting and diving in and out of combat than the Barbarian. As of yet, the Monk's only movement skill is 7 sided strike, which actually teleports to the target. Compare to the Barbarian's leap, furious charge, and WW; all movement skills suitable for attacking or escaping. If the Barb has those, the Monk has to have even more, to live up to his class design. So, teleport-y type stuff? Movement with hits involved?

I think we'll see some interesting elemental skills. Assassin type stuff, or others pulling holy forces from the earth, honoring the monk gods, etc. Varied damage types.

I'm sure he'll have some ranged attacks, or at least physical attack that comes from a distance, ala the Barb's furious charge and WW. 7 sided strike is kind of like that, but it's more of an AoE if there are multiple targets.

More defensive skills. I don't think +AC is likely, since he's supposed to be a lightly armored, fast hitting char. But something that makes him temporarily invul, or faster movement speed, seems a good fit. It's quite possible the monk could have a party tree, or at least some party-boosting skills. Nothing in the initial monk lore about that role, but it's not a real stretch to make him partially healer/cleric in some of his skill functions.|||As far as movement, I'd like to see a teleportation skill that works based off of the monk's speed. So unlike the wizard, the monk will not be able to go thru walls, closed doors, up ledges, or over ravines/rivers. But, he will be able to basically "teleport" around visible range.|||holy bolt(don't got a name yet but still works the same):

basically it is a diablo version of hadouken.when it hits an enemy,it deals normal damage

to the enemy hit and minor AOE damage to other enemies around the monster.it also works on allies as a healing spell.

kick of great distance(again I don't know what to name this):

this is a very useful skill to destroy those ranged enemies that attack from the relatively safety they find behind their brethren.its a targeting skill that lets you damage enemies from afar.basically you kick the ground below you and the impact of the kick will not damage enemies around you,but instead it goes wherever you point your mouse at.

other skill names i thought of:

1.avatar (diablo version of aang's avatar state)

2.primal split (similar to pandaren's last skill from Dota)

3.drunken brawler/drunken fists (also similar to one of pandaren's skill)

4.telekinesis (uses power of the mind)

5.mind blast (similar to the assassin skill)|||Quote:








As far as movement, I'd like to see a teleportation skill that works based off of the monk's speed. So unlike the wizard, the monk will not be able to go thru walls, closed doors, up ledges, or over ravines/rivers. But, he will be able to basically "teleport" around visible range.




The Wizard's teleport can't go through walls or doors either.

Ok, my idea for a monk combo move:

Dance of Fire:

Stage One: Knockback strike to single opponent

Stage Two: Small area of effect strike which dazzles/stuns opponents.

Stage Three: Holy bolt/fireball type technique.

I'm sure this combination would work well in a number of situations. And the last one would be handy if you used some other combo, but there were no enemies left in range for you to bludgeon. I think it's best left to stage three since the Monk isn't meant to be a ranged caster as far as I'm aware, so this way he has to mix it into his fighting style as a supplement.|||Elemental Fury

Instantly enhances the Monk's fists, adding Lightning, Fire, and Cold damage to all attacks for 15 seconds.

Ranks: Gives the Monk's attacks a 5/10/15/20/25% chance to refresh the cooldown on Elemental Fury.

Cooldown: 1 minute.

Pros: Good for short fights, which the monk specializes in; boosts all damage; helps take down targets that may be resilient to physical damage; ability is available frequent enough to use on difficult mobs in a fast paced game.

Cons: Choices of when to use it vs save it; only available towards the end of the tree (choice between this and another good skill)

Also, on a side note, I think it would be awesome if the Barbarian & Monk had a special thing where if they hit a mob the certain way, its head would spin. Same with casters, if they shot a spell just right, the mob's face would melt off. A friend of mine had a bug in his game that caused this, and decided not to implement it, but I thought it was hilarious and would be cool to see on a mob that is going to die anyways.|||Whispering Wind:

Attack 1: Increases Attack Speed

Attack 2: Increases Run Speed

Attack 3: Renders you ethereal, allowing you to run through enemies.|||The way of the hundred fists dash counts for movement as well I think.

I had a movement skill on last page. Ill hold to butterfly jumps and cartwheels for moving.



Oohh I like the ethereal idea. That sounds like a monk skill.

Empty body or Ethreal visage

The monk becomes temporally ethreal and can pass through mobs and only takes 30% damage.





Hows this?

Dragon touch

First hit: Knockback

Second hit: Charge up move, increasing the damage of final combo move by 50% (Imagine mixing this with other combos!)

Third hit: Shoots fireball



Anyone have any ideas for combo moves that would utilize the Monk weapons? the staff and fist weapons or possibly some other?|||For the Monk, since he/she is a fighter type with fire and holy magics here and there. I would suggest skills base on weapons, here they are:

Fist weapons - melee based skills with few shortrange attacks. Included in here are martial arts base attacks, like most of here are suggesting.

Staff weapons - Skills on this weapon are short to midrange attacks. Since the monk can also use fire/holy magics i think this build will add another variety.

As per Jay Wilson: "Most of the Monk�s skills will focus on combat skills and attacks, along with his various escape skills. And we talked at Blizzcon that we�re likely to put some defensive and supportive abilities on him. Possibly Auras. We�ve not done the next round of skills on him yet so we�re not exactly sure. "

I believe aura's will look great with a staff build Monk. What are your thoughts on this guys?

No comments:

Post a Comment