Monday, April 16, 2012

Monk Skill Brainstorm Session - Page 3

Just thought of an interesting combo:

1. Teleport to an enemy

2. Attack enemy (any kind of attack, not the point)

3. Teleport back (or if used with other Combos: Teleport XX meters back)

This can be really cool for Hit N Run attack, which should be vital after Blizz talking about how "fragile" the Monk is..

P.S-

I have another one, inspired by a thread in this forum:

Holy Fire- The Monk cast a Bolt (or in D3 language: Missile) of Holy Fire at 1 target. That could be a nice Range skill for the Monk.|||We have SSS after Blizzard talked about how strong the monk is...|||I want the Kamehameha wave!!|||Five Point Palm Exploding Heart Technique!! probably the best skill in the world|||Sage's Wisdom (Passive)

+x% to damage based on Wisdom.|||Likely he will have bunch of some passive defensive skills:

Iron Body (Passive)

Reduces physical damage taken by X%.



Iron Mind (Passive)

Reduces the duration of Stuns and Silence effects on the monk by X%.



I would like to see a skill that lets you quickly move across the screen similar to Barb Leap from D2 and the Teleport:

Reverse wind

The monk jumps across the screen with some wicked looking butterfly jumps.



Maybe some combo moves that will use weapons. I want to see some staff twirling moves and stuff and of course some kick attacks. ^^

Rising knee

The monk attacks using his feet and knees.

First hit: The monk kicks his target for medium damage.

Second hit: The monk does circlekick for medium damage to all close enemies.

Third hit: The monk does somersault kick to single target knockbacking and stunning his target and jumping backwards. (big damage)



Also the skill I think that will shown in the game. In the monk intro movie which is made with the game motor the monk hits his staff on the ground and some blast wave emits. That means that there already are graphics made to that, so likely there will be some Nova type attack as well.|||Tornado of Manliness:

Monk spins around whipping enemies with his beard, knocking them back. Localized AOE damage.|||Jiǔ

The monk drinks from his gourd granting 30 seconds of 90% chance to dodge, 50% speed, and Drunkenness, character moves at random.|||Fire Breadth

Monk shoots continuous fire out of his mouth.|||I don't have any skills but what i do have to say is the skills should all flow with each other. In a way i hope that the combo skills you will get looks like they came up with a **** load of skills and put them in the worst possible order in each of there combo skill. If all of the skills are like the ones out now they will be able to work fine together but work better mixed and matched.

Also not trying to be a dick but i just don't feel like the skills listed here are not good at all. Not being a dick.

(edit) i take it back LaZer's skill's last part is a good idea. Just not tele, he should do a back flip.

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