Friday, April 13, 2012

The Monk's auras

[:1]From twitter:




Blizzard Quote: (Source)




@soundguy_99 The monk has auras but they are more like active skills as they have instant effects as well as timed buffs.









Well, that's not really an aura then, is it?

May as well call it something else.|||So... It's a Curse/Shout hybrid? Press button, monstahs feel down, players feel upsy daisy?

Could be interesting. I imagine this means an Aura isn't something we can cast every fight then, because then it would be an annoying "always keep it up" thing so might as well turn it into an actual Aura.|||Yeah, it sounds just like a shout in function.|||just what we need, more shouts. i hate duration buffs in these kind of games i much rather the skill be passive or if active then 1 at a time like the auras|||Hmm I think it more like a pally aura in how it works when up, but you activate it like shouts so it a shora or an auts or some thing.

But if that correct I wish they take a book out of TQ arua skills and have them consume a part of your resource maximum (Spirit for a monk) and have it permanent, until you turn off the skill.|||If any of you play League of Legends, I'm kind of imagining a system somewhat like Udyr's stances.

For those of you who don't, Udyr revolves around 4 different stances, each of which cause his fighting style to diverge when using it. Activating a stance gives a powerful, short-lived bonus, and a constant effect that stays on even after the bonus goes away. For example, activating Turtle Stance absorbs the next [x] damage dealt to Udyr for the next 5 seconds, and causes his attacks to leech [y]% health an mana. Phoenix stance causes a fire aura that does [x] damage per second for 5 seconds around Udyr, and constantly turns his normal attacks into AoEs with splash damage. And so on.

I have the feeling the monk's 'Auras' might be something along these lines.|||I imagine monk auras primarily as defensive/offensive cooldowns with minor, timed buffs. You're encouraged to change them in combat when necessary, but they're not totally useless when the main effect has worn off.

I kind of wonder how they fit within the 7 hotkey limitation, though. With only so many hotkeys available, it'll no doubt be difficult to fit both several attack skills as well as the auras.|||Hmm, that is true. Out of all the classes Monk might feel the most constrained with this limitation.

On the other hand, every combo skill is 3 attacks in one, so he might be better off then the rest. Still...

2-3 Combos, 2-3 Finishers, 1-3 neither of those sounds like a decent mix. Would be a bit weird to fit in the auras when there is stuff like Impenetrable Defense.|||Quote:








From twitter:




Blizzard Quote: (Source)




@soundguy_99 The monk has auras but they are more like active skills as they have instant effects as well as timed buffs.









Well, that's not really an aura then, is it?

May as well call it something else.




They stole my Druidic Bard Nature's Body's Chant/Verse active-skills mechanic! Damn you blizz! =p|||Quote:








I imagine monk auras primarily as defensive/offensive cooldowns with minor, timed buffs. You're encouraged to change them in combat when necessary, but they're not totally useless when the main effect has worn off.

I kind of wonder how they fit within the 7 hotkey limitation, though. With only so many hotkeys available, it'll no doubt be difficult to fit both several attack skills as well as the auras.




I don't see it as being a problem with the hotkey limitation, it kind of reminds me of the wizards armor spells, theres more than 1 of them and they all have their benefits, but you'll probably only want to use one or two that are relevant to the build your going with.

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