Wednesday, April 18, 2012

Nerf Exploding Palm?

Don't get me wrong, I think the monk is really an interesting and cool class, and I really like this skill. But in the previews it was very similar to corpse explosion back when it owned everything. Just exploding palm the biggest guy in a group, kill him and everyone dies.

My suggestion goes like this. Give the technique a "chance to explode nearby enemies" which could increase with the number of skill points into it. Therefore the character does not start with a technique that owns all of the other AOE skills in the game. I still think its cool that the guy explodes, but every time, everyone around him does? Its probably too strong at this point. If you watch the videos, the monk is plowing through everyone while the other 3 characters are more like support characters at times, especially when there is a large crowd.

There could also be a radius that increases as skills are put into it. Any thoughts?|||i think it's too early to get into discussion of skill balance and specific details for a char who had 8 skills in the entire build.

that said, EP was godly powerful. and I used it about as you say. Bang stage 1 and 2 with 100 fists, then stage 3 EP, then go back to 100 fists and when the target goes down, 10 monster mega kill bonus. It was a lot of fun, too. |||If you plyed it your own and had that feeling that it might be something, but if not, i'll consider it as just "new class showoff"|||Game doesn't even have a release date and someone is asking for a nerf... wow.|||Hah no, not necessarily. That is simply a title. I'm just pointing out, as Flux agrees, its pretty powerful. It was the first thing I noticed when watching the gameplay.

Sure it is early to get into semantics and balance, but its something that will come up eventually. I'm giving it a head start.|||The thing with videos like these, is the characters tend be setup to be over powered so that they can quickly display the end result of a skill/action.|||Quote:








The thing with videos like these, is the characters tend be setup to be over powered so that they can quickly display the end result of a skill/action.




Putz is right. They demo's have overpowered characters vs monsters because it makes the game look more exciting because you kill more.

As with the first videos that came out, take whirlwind for example, do you really think it will kill everything it hits with one hit? Obviously not. Its just an example.

At this moment and from what i have read and seen about exploding palm is that it just functions as corpse explosion if the target dies from the "dot bleed"

and because the characters are overpowered in the demo this dot bleed does enough damage every time to kill them and hence explode.

Wait till they develop the game completely for nerfing discussions |||Quote:








Game doesn't even have a release date and someone is asking for a nerf... wow.




LoL, asking for a nerf 2 years ahead of time. |||Quote:








Putz is right. They demo's have overpowered characters vs monsters because it makes the game look more exciting because you kill more.




That seems like the opposite of exciting. It's like that episode of Futurama. *Wins the jackpot on slots* A casino where I'm winning?! I must be in heaven! *Wins another jackpot* A casino where I always win? That boring. I must be in hell!|||Quote:








That seems like the opposite of exciting. It's like that episode of Futurama. *Wins the jackpot on slots* A casino where I'm winning?! I must be in heaven! *Wins another jackpot* A casino where I always win? That boring. I must be in hell!




Exciting to see, but not to play.

They just want to show us what a high level with the right gear could do.

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