Wednesday, April 18, 2012

New MOnk Skills - Rainbow Kick, and POW punch - Page 4

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I don't remember any petition solely to get rid of rainbows, i think the rainbow joke skewed your memory.

Anyways, i don't see them making jokes on the tetris system, i don't see them making jokes on the death proof system and both those issues were as much laughed at by Blizzard fanboys as the art issue. Did they get rid of green (purple/whatever) sourceless lighting? It seems so doesn't it. Maybe they don't want to admit people had a point.




Yeah, that petition was like 100 things + "wtf is up with that rainbow?" It wasn't just about a single rainbow.|||Quote:








I don't remember any petition solely to get rid of rainbows, i think the rainbow joke skewed your memory.

Anyways, i don't see them making jokes on the tetris system, i don't see them making jokes on the death proof system and both those issues were as much laughed at by Blizzard fanboys as the art issue. Did they get rid of green (purple/whatever) sourceless lighting? It seems so doesn't it. Maybe they don't want to admit people had a point.




Petition to get rid of colors ... Its not hard to get the rainbow connection.

That green / red lightning is awesome and eerie. Especially if they use it in some caves.

Theres nothing to admit because had no point at all. It was irrational and stupid. For various reasons.|||If people want to make a point that they hate the art of the game. Well don't buy it. But don't come whining to Blizzard complaining that the wizard is purple and such. Its a joke. Glowing purple objects and dead bodies with a diseased purple glow reek of OMG you just owned by my magic.|||Quote:








If people want to make a point that they hate the art of the game. Well don't buy it. But don't come whining to Blizzard complaining that the wizard is purple and such. Its a joke. Glowing purple objects and dead bodies with a diseased purple glow reek of OMG you just owned by my magic.




What the hell are you talking about? "Diseased purple glowing bodies and objects." Wut?

The point was that the ambiance didn't even come close to that of the previous games. Sourceless green and purple lighting to make things appear to be "eerie"? How unbelievably lame-o and kiddie can you get.

From the looks of it Blizzard got it, somewhat, i hope.

"It was Blizzards plan all along lol" is also highly amusing to hear though.|||How old is the Diablo series? Like 15 years? When you're invested in something in something for that long you can't really blame people for outcries when they don't like something in the next installment.

I don't know about anyone else but I smiled a little bit seeing number two of the "worst d3 arguments ever":


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If people want to make a point that they hate the art of the game. Well don't buy it.




If you don't like where something is going, you can try to be proactive about it and try to steer it in a different direction or you can be postactive, which isn't a word but close enough to postact, and let that bad thing happen and act afterwords when there's absolutely zero chance of salvaging the situation in any possible way.

Not wanting to hear it is very understandable but that aside it's much smarter to act beforehand.|||Quote:








The point was that the ambiance didn't even come close to that of the previous games.




Forget the previous games as an indication of why the game should be dark ... Diablo 1 and Diablo 2 also had a lot of colours in some places... but the whiners chose to ignore that fact ... Diablo 1 caves are colorful, the town is pretty colorful, Diablo 2 is insanely colorful in places like the Chaos Sanctuary or Worldstone Keep, especially in 8 player Chaos/Hell runs.

This is Diablo 3, NOT 2 or 1, and change is always good. Colour is awesome, if you want to cry like a big baby and live in the dark, then either go as an extra for the Twilight movies or go all out goth and start a black metal band. Diablo is not about darkness, its about fantasy in general ... fantasy doesnt exclude colors.


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Sourceless green and purple lighting to make things appear to be "eerie"? How unbelievably lame-o and kiddie can you get.




Not as much as you when you are crying over this nonsense apparently.|||Being direct is one thing but that's just flat out being a dick.

Edit: Also, people who start black metal bands are the ones who dress in black and white and don't mope around.|||Quote:








Forget the previous games as an indication of why the game should be dark ... Diablo 1 and Diablo 2 also had a lot of colours in some places... but the whiners chose to ignore that fact ... Diablo 1 caves are colorful, the town is pretty colorful, Diablo 2 is insanely colorful in places like the Chaos Sanctuary or Worldstone Keep, especially in 8 player Chaos/Hell runs.




Why are you asking fans of the series to forget the previous games as a point of reference? I don't get it.

And yes, there are always whiners, doesn't matter what side they are on, whiners are whiners, but people that tried to make a valid point didn't ignore the color in the previous games at all (also, nice contradiction don't you think, asking us to forget the previous games then blaming us to not remember things from the previous games, truly hilarious if i say so), in fact the point was made that color indicating a strong monster or something special stands out more if not everything around it is also bathing in color.

Lastly, yes some places in D2 were extremely colorful, but not Chaos Sanctuary, i think you need to replay the game again if you remember that place to be extremely colorful. Worldstone Keep though, i agree, that abundant red glow looked so bad, its one of the least favorite places of mine in the entire game because of that. I guess Blizzard ran out of inspiration on that one.


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This is Diablo 3, NOT 2 or 1, and change is always good. Colour is awesome, if you want to cry like a big baby and live in the dark, then either go as an extra for the Twilight movies or go all out goth and start a black metal band. Diablo is not about darkness, its about fantasy in general ... fantasy doesnt exclude colors.




No, change isn't always good, change for the better is always good, see that little but critically important nuance?

I won't even reply to all your other utter BS, what a load of ******** that is.|||Chaos Sanctuary is not dark, it has a lot of background lighting, the Act 1 caves and Act 2 Tal Rashas tomb are dark, for example ...

or Act 3 sewers (those are so dark they present a gameplay problem, especially with those Unraveler *black* unholy bolts firing like crazy, I could never see them coming at me when they shot them from the corner at times. I would be dead real fast. Its so dark it hurts my eyes when I take ages to find the lever ... its a big level too. This is no exageration to further my point)

Im guessing this notion that D3 is too bright started off with the very first glimpse of Diablo 3 gameplay, however it really gained momentum when some collective psychic 'brain ripple' starting spreading throughout the fans like a chronic disease, at the moment they saw the Leoric Highlands part of the WWI gameplay video! Instead of going 'how beautiful and amazing is that?', they went 'No way. Too bright and colorful for me. I want to go back to the extremely frustrating darkness of Diablo 1'. Am I right?

Also, the background lighting adds a very gothic feel and the green colors in the Skeleton King area really add a huge sense of eerieness, I would slightly understand if they were lime green, but its more of a dark olive green shade of mist ... I love it!|||The outdoor areas didn't even bother me much, although its a bit too much water-colors for my taste (even Blizzard described it as being a "painting", which imo is entirely the wrong art-direction) and the Skeleton King area wasn't even included in the first vid.

What i and many more remember is the barbarian entering the dungeons beneath the cathedral (even though it looks nothing like it, instead just "epic" for the heck of it) and being confronted with a huge amount of sourceless green lighting on, well, everything. It instantly turned me off.

I think its also strange to be frustrated with overwhelming darkness in the game, D1 was overwhelmingly dark too you know (at least by your definition). And i think you're exaggerating "if you couldn't find the lever and the darkness hurt your eyes".

They could've done so much with lighting, play with shadows and all, instead its just appeared to be a blur of static colored light everywhere "to increase visibility" or something.

Shame on me for saying this, but if you thought the art-direction of the previous games was so freaking frustrating, then maybe, could it be that you were playing the wrong game?

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