Friday, April 13, 2012

Monk Traits - Page 2

[:1]When they say increase damage does that mean both physical and holy damage dealt by the monk?|||Quote:












What was it before?




Sass what i was refering to is this:

the precision trait add this:

Precision (5 points max.) : Increases melee damage for each point in dexterity.

dexterity by itseld only add to

1 point of Dexterity gives:

+x% Critical Strike Chance

+x% Dodge Chance

Higher Dexterity lowers chance you will be interrupted by getting hit.

melee damage and x% critical strike chance is not the same thing its two different variables that boost your damage in two different ways.

higher melee damage is a flat increase that is always on that is if i increase my melee damage from 10-30 to 15-45 i have increased my melee damage and it will always do 15-45 until i boost it via stats, skills, items again.

x% critical strike chance however is a chance based boost to your damage so a increase from 2% critical strike chance to 5% critical strike chance only boost your damage as it it triggered.

So to make the best use of it youwant to attack as fast and hit as often as possible. To increase the chance that the critical strike will trigger.

with the trait Precision dexterity suddenly gives an flat increase to melee damage so that dexterity does this:

1 point of Dexterity gives:

Increased melee damage (this is what the trait Precision adds)

+x% Critical Strike Chance

+x% Dodge Chance

Higher Dexterity lowers chance you will be interrupted by getting hit.

if the monk does not take Precision only one stat adds to melee damage and that is strength:

1 point of Strength gives:

+x% Melee and Ranged Physical Damage Bonus (bolded by me)

x% Armor Bonus

+x% Block Amount

So basicly the trait Precision changes how dexterity work for the monk and grant the monk a damage increase from 2 stats strength and dexterity instead of only strength.|||Crit% is a direct increase in DPS that D2 has been using in the calcs for ages. It's a chance, but it's a quantifiable increase.





And it sounds like they've just turned the Monk into a Sin's stat increase.

For her, claws did 75% str, 75% dex instead of the usual 100% str (100% dex bows for a zon).



You still didn't mention what it was changed from, just changed to.|||Sounds like instead of making damage reliant on str, monks who take this trait will be able to add their dex stat into the formula.

It's probably something like add x% damage to attacks (yy-zz based on dex stat)

edited for clarification|||Makes sense.

The monk relies on finesse and precision, not brute strength.

I'm going with exactly what Sass said, its just like the Sin's stat works (since not all chars were the same)

Each character will have a different stat to increase damage, dex for Monk, str for Barb, Willpower for Wizard (and probably witchdoctor) and id say dex for Demon Hunter as well|||Quote:










You still didn't mention what it was changed from, just changed to.




i though i was showing that clearly. ohh well here goes again



normally dexterity has this impact on your character normally:

1 point of Dexterity gives:

+x% Critical Strike Chance

+x% Dodge Chance

Higher Dexterity lowers chance you will be interrupted by getting hit.

that is it.

what precision does is to add an increase to melee damage per point in dexterity. as such dexterity will add this after you chosen precision as a trait:

1 point of Dexterity gives:

Increased melee damage (this is what the trait Precision adds)

+x% Critical Strike Chance

+x% Dodge Chance

Higher Dexterity lowers chance you will be interrupted by getting hit.

as such precision works very well in tandem with:

Superior Skill (5 points max.) : Increases your dexterity.

for even more melee damage

and

Cruelty (5 points max.) : Increases your chance of dealing critical strikes.

to stack even more criticals

and then you add in

Weak Spot (3 points max.) : Increases critical strike damage.

for more damage when you do score a critical strike

and then you add

Rapid Strikes (3 points max.) : Increases your attack speed (Note: literally "increases your per-second attack frequency)

to increase the chance over time that you will trigger a critical strike

lastly you add

Frenzied Attacks (3 points max.) : Increases your chance to deal critical strikes and increases critical strike damage.

for an even higher chance to trigger critical hits as well as as more damage dealt when you do.

so for the monk high dex and massive critical strike chance % and damage dealt by the critical strike seems to be the best way to increase DPS

its also the way i will design my monk.|||patience lone wolf, traits have only just begun.

I would be surprised if Monk traits shipped like that.

They need unique traits for the Monk but i doubt they will go for double ups like this is.



Also, you have failed to considering how they calculate damage, example is that in D2 Assassins tiger strike could get to a ridiculous +1300% dmg, which obviously sounds ridiculous, but in actual fact the way it was calculate it did a lot less than that figure you initially thought about.|||Okay, so the Dex before the change you're talking about has + crit, but zero melee increase. The new system is the one adding melee ED%.




Quote:




hum it seems they have made changes to the attributes themselves in the wiki dexterity has no ability to influence melee damage at all.




The run-on sentence sounds like the old system was the one with melee ED%, and now it doesn't.

You sure you're complaining about the right thing?|||Quote:








Okay, so the Dex before the change you're talking about has + crit, but zero melee increase. The new system is the one adding melee ED%.



The run-on sentence sounds like the old system was the one with melee ED%, and now it doesn't.

You sure you're complaining about the right thing?




well i could possible have written it like this:

hum so they have given traits the ability to change how attributes work.

Dexterity without the precision trait does not grant a increase in melee damage at all.

but a wrongly assumed most would understand what i meant anyway.

the reason it was a run on sentence is becasue i sometimes not use the proper english syntax but a mix of swedish and english syntax while not always using , and . as i should do the fact that i rarely read them at all when reading.

@autti the traits will most likely be changed a bit before release but i think a few of them will remain and its always fun to plan ahead.|||Just so I'm clear, do you like or dislike the Precision trait here?





I can see it working since dex already gives dodge and crit, so damage on top of that seems like he'll be a dex-based light melee and the big STR can stay with the barb.



Then again, you have the option for a STR-based Monk and have an "Iron Fist" style play.





Hmm...Drunken Master or Iron Fist...IDK which to build first. :S

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