Monday, April 16, 2012

Monk Skill Brainstorm Session

I just noticed that with only 8 announced skills there is no monk skill thread. It's a travesty. So here's a thread where we can cut loose and think up a bunch of monk skills.

I'll go first.

Healing Aura(Requires Inner Sanctuary)- All members sitting within the emblem placed on the ground will regain health.(Good, because a party heal would be nice and the emblem isn't very big so it would be hard to abuse. Also useful for both party and solo play.)

Titans Fist

First hit: Deals 1??% weapon damage.

Second hit: Overhead strike that roots an enemy to the ground

Third hit: Punch ground to knockback nearby enemies, except the previously rooted enemy.

Tigers Claw(Requires fist weapon)

First Hit: Wide frontwards slash(coneshape) to do damage to multiple enemies

Second Hit: Same as above with bleed effect

Third Hit: Single out enemy to do damage and magnify bleed effects.|||Hardened skin

Passive

Increased defense rating by xx%.

Rank 2 Increases by xx + 5.

etc.



Iron Fist

Passive

Unarmed strikes deal XX% enhanced damage.



I can see something like these happening.

maybe others.|||Final Judgement-Finisher move that resets the hit counter upon use

Use as 1st hit- +??% holy damage to your attack

Use as 2nd hit- Knock smaller enemies(up to 3) into the air to be struck by lightning for X amount lightning damage.

Use as 3rd hit- Knock larger enemy(not to big) into the air with a holy strike and divine judgment is cast upon him dealing X amount holy damage and lightning damage.|||Qi-gong

Break a brick with your hand to frighten enemies who run X yards.|||Roundhouse kick (or whatever monk related title like Blood of the innocent)

1rst hit - Disorient the target for 2 seconds, making it incapable of fleeing or casting a spell.

Levels (+ 1 lv = + 0.5 seconds of disorient)

2nd hit - Deliver a kick for 150% of normal damage and consume 30% on monks Hp.

Levels (+ 1 lv = - 3% life consumed + 20% dmg).

3rd hit - Deliver a kick for 75% of normal damage. Heal the monk for 5% of Hp

Levels (+ 1 lvl = + 3% life regeneration)



Invisible hand

The monk seeks Guidence from above giving his next strike a 50% chance of landing a critical strike (or crushing blow or w/e blizzard names their chance based dmg multiplier)

Levels ( + 1 lvl = + 10% chance)

Conversion

Pronounce a prayer that converts a creature of evil into an ally and imbues it with holy strenght (+ 100% hp + 100% dmg) for 30 seconds. the creature seeks to cleanse itself through self-sacrifice.

Levels (+1 lvl = + 25% hp and dmg and + 5 sec)



P.S. If anybody from blizzard reads this would be nice if you guys would drop a word, to say what you think if nothing else.|||Monkey's Leap - You've seen it in all the martial arts movies - the monk leaps on the heads/shoulders of approaching enemies to escape being surrounded. Emphasizes the agility and mobility of the monk.|||Parry: Allows the monk to parry with his weapon in order to block.

Purification: The monk starts meditating generating an aura of light which damages per second near undead and demon foes in an area.

Meditation: (Passive) Increases dodge and parry rate.

Prayer: Creates a protective shield around the monk which absorbs spells and magic damage. Does not work with arrows or weapons.|||Dodge/Avoid/Evade



...BUT WITH COUNTERATTACK!|||Discipline

Decreases duration of status effect on the monk by x%



Purgatory

Damages all undead and demons close to monk.



Fanaticism

Some kind of movement and attack speed buff that increases damage taken blah blah. But I mean any game that includes something with religion also includes fanaticism as some kind of skill :P



Iron heart

Slow and stun less effective on monk|||Quote:




Iron heart : Slow and stun less effective on monk




The barb has an anti slow passive, so perhaps just anti stun and perhaps hit recovery for the monk?

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