Thursday, April 12, 2012

Monk's staves problem.

[:1]So far in almost every skill that the Monk uses he holsters his stave away to punch the enemy, but he doesn't put away fist weapons or other one handed weapons.

So far there is only one skill that he uses staves in, Sweeping Wind. Will players who uses fists or other one handed weapons suddenly see a stave appear when using this skill?

What makes this strange in a different sense is that the Monk will most likely use weapon damage to govern how much damage his skills do, so how punching someone converting damage from the stave?

Why? What is the point in giving the Monk Battle Staves as a class specific weapon(besides for fist weapons) and then have him set it aside to punch the enemy? I want my Monk to use the stave, that is why I equipped it onto him.|||Could be that animations not yet done, but since Staves were one of his first weapons available I wouldn't buy it.

Could be lazy animators who just decided to make all animations look similiar, but we would have to see Sword based animations for combos to confirm.

Could be a thematic choice to underscore that the Monk is dude who punches things, but that's honestly move crap because no sane martial artist would ignore the weapon in his hands unless it was dangerous to use untrained and he is untrained.|||I have to think that the weapons he uses affects his abilities or skill damage output in some way or... why care about weapons at all? It does seem odd that we haven't seen many staff animations. You would think by this point, if they really considered his staff to be a definitive part of the class, that we would have seen some really cool/interesting types of moves with his staff. The kinds of moves that make you say "wow it's definitely the staff for me!". I still would prefer to use staves on my monk and with that being said, I haven't seen him do anything remotely exciting with them.|||Quote:








So far in almost every skill that the Monk uses he holsters his stave away to punch the enemy, but he doesn't put away fist weapons or other one handed weapons.

So far there is only one skill that he uses staves in, Sweeping Wind. Will players who uses fists or other one handed weapons suddenly see a stave appear when using this skill?

What makes this strange in a different sense is that the Monk will most likely use weapon damage to govern how much damage his skills do, so how punching someone converting damage from the stave?

Why? What is the point in giving the Monk Battle Staves as a class specific weapon(besides for fist weapons) and then have him set it aside to punch the enemy? I want my Monk to use the stave, that is why I equipped it onto him.




Yeah, I agree it is a bit quirky. I am quite certain the Monks animations are done for now and this is how he will be at release.

The cause is simply limited resources. The monk has as many animations as any of the other classes, to add more would push him beyond his 'budget'.

Other classes are similar. The Wizard and Witchdoctor do the holster weapon thing when they use a lot of their skills, the Barbarian does when he uses Bash, etc.|||From what they've said in dev panels is that the there are unique attack animations between different weapon types. A barb will swing an axe differently from a sword, etc. so I don't think it has to do with animation quotas. It would had to of been a deliberate decision to leave them out. We just don't know why that decision was made.|||I don't mind if the animations aren't there, as long as the staff still affects the skill in some way. If most attack-oriented skills basically do the same thing regardless of your weapon, that might bother me a bit more.

Honestly, I think the monk should have staff-specific active and passives like a shield paladin with Smite or Holy Shield. Monks should be able to specialize in a staff rather than it be "just another weapon with random monk affixes" like the mace for a D2 paladin. What was the skill where the Monk could reflect spells back on the caster? For some reason, I remember the original description of that spell having something to do with a staff, though my memory isn't what it used to be so I might be wrong.|||Quote:








What was the skill where the Monk could reflect spells back on the caster? For some reason, I remember the original description of that spell having something to do with a staff, though my memory isn't what it used to be so I might be wrong.




It was called Impentable Defense, and was then renamed/replaced with Serenity.(Which we haven't seen so we can't compare the two.)

The sad thing I found about Impentable Defense when the Monk used it was that he holstered the stave he was using(which you were not able to switch out in the demo) and pulls out another stave with which he defends himself...|||Im sure the monk's staff will come into play a lot more than we have seen|||I was posting in another topic about weapons and there was a point about skills that use weapon damage and whether two-handed weapons were a benefit in this regard. So in regards to monks, when using a skill like SSS where it does x amount of attacks for x% of weapon damage, would having a staff equipped be the better choice for the higher raw base damage? Could the base damage be a hidden skill benefit of staves over claws? Do any other skills use weapon damage?|||As far as I know, most of the Monk's, Barbarian's, and Demon Hunter's offensive skills rely on weapon damage.

Whether the skills would add the two different weapons of dual wielder's together or not is unknown, but I am going to say that they do because Blizzard wants the choice between 2 handers and dual wields to be even.

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