Friday, April 13, 2012

Base Melee Dmg or Crit Strike Damage? - Page 5

[:1]Seems not to bode well for the monk in comparison to barb, no?

With strenght also giving +armor|||Quote:








Additionally if this character window is anything to go by (posted by Flux as the character window circa October 2010):

http://www.diablowiki.net/images/c/c...r-claymore.jpg

Crit isn't a 100% boost in damage.

The character in this window has a 37% crit chance, for 37% extra damage. Rather paltry in comparison to straight ED% it would appear.




Considering that that is precisely what crit does, it's right.

Crit does double damage every time. It'll trigger 37% of the time. That's 37% ED applied absolute last multiplied over all other ED. ED doesn't.|||Quote:








Considering that that is precisely what crit does, it's right.

Crit does double damage every time. It'll trigger 37% of the time. That's 37% ED applied absolute last multiplied over all other ED. ED doesn't.




Except in this window it would appear that crit doesn't do double damage. It appears to do 37% extra damage. Now if this is right or wrong, no one can say. Listing a 37% chance of CS and then stating that CS adds (on average) 37% extra damage is entirely redundant, unless there are modifiers to the amount of damage that CS adds.

And yes, CS% is applied last, i've never stated that it doesn't. You seem oddly obsessed with it being "multiplicative", while ED% is "additive", even throughout the multiple mathematical examples I have provided showing the limitations of CS.|||If you have 37% CS, that's a 37% increase in damage. The screen is 100% correct and agrees completely with everything we know about crit damage.





Also, I never said crit doesn't have its own limits. I'm saying ED hits a bigger one sooner.



Both would be great, but I'd take crit first then ED second.|||Interestingly the barbs STR %damage bonus is = to his STR and is = to his Crit bonus damage all at 37. So if STR = Crit % damage increase then Monks are going to want high STR.

Its depends on if its +37% damage on top of a base line +100% or +37% as the base line for Crits though. From what we know its +37% damage on Crit hits IE Crits do 137% the damage of non Crits (would match what its Char screen is showing as it saying 37% Phys Crit damage).

If it's only 37% increase on crits than +10% damage = 27% crit chance in tems of DPS.

If its 137% (100+37%) extra damage on crits its 3:4 damage:crit (unlikely to be the case given the wording).|||The +37% comes into play after the the 100% enhances the damage.|||Sass can you post me a link to where a Dev has stated Crits do a minimum of 200% of base damage then.

The whole point of my post is there's 2 possible ways for it to work crits do 100+37% damage or 100+(100+37)% damage from the Char screen crit info its looks like its 100+37%.

IE a weapon with 100 damage does 137 damage on a Crit.|||Quote:








If you have 37% CS, that's a 37% increase in damage. The screen is 100% correct and agrees completely with everything we know about crit damage.





Also, I never said crit doesn't have its own limits. I'm saying ED hits a bigger one sooner.



Both would be great, but I'd take crit first then ED second.




Firstly, yes, 37% CS is 37% extra damage, in D2. I was stating that the screen appears to show that CS does 37% extra damage, INSTEAD of 100% extra damage.

Secondly, ED hits the exact same damage limitation at the exact same point that CS does. ED can then go over this cap.

Thirdly, selecting CS BEFORE ED goes against most principles of character development (average damage over spike damage) as it gives a much larger damage range than selecting ED.


Quote:








The +37% comes into play after the the 100% enhances the damage.




Now you're just making things up.|||No, it doesn't show that. You're misreading it.



It shows the average CS will help. This is exactly what CS does in D2 as well. It does 100% increase (double damage), but only 37% of the time. Ergo, 37% more damage. Even in D3.





Crit's damage is factored after all other damage is calculated (including ED%).





EDIT: upon closer inspection, I can understand this confusion. It lists chance, damage and how much damage is boosted all by the same number.

In D2, players always went by this number, but we'd have to find it ourselves. The screen now shows us instead of us needing to add it up and keep track separately.



The screen doesn't give us any reason to believe it definitely deviates from the previously known system. If the crit damage was something other than 37%, you'd have a point. Since all are the exact same, it means they all use the same chance and apply it to damage, like you're supposed to.|||Quote:








No, it doesn't show that. You're misreading it.



It shows the average CS will help. This is exactly what CS does in D2 as well. It does 100% increase (double damage), but only 37% of the time. Ergo, 37% more damage. Even in D3.





Crit's damage is factored after all other damage is calculated (including ED%).




Having a display that shows CS% and then a second one that shows the average damage that CS will increase by is completely and utterly redundant.

Unless CS isn't always 100%, which is what I stated earlier.

However spouting off things such as "CS is 100% extra damage in D3" without having supporting facts is pure misinformation. We have very little information about CS in D3, other than that spells can CS too, and have additional effects (silence, set on fire etc).

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