Friday, April 13, 2012

Monk throw skill - Page 2

[:1]The problem with such a skill is: How do you throw the big monsters...

Like the Siegebreaker seen in the first gameplay video.

Would be difficult to show in the game. Although, it would not be easy to do a throwing animation that looks good on monsters of very different sizes.|||Well... Certainly so... Instead of a throw skill, it could pretty much be a knockback skill... which with small enemies looks like throw while with big ones looks like a knockback palm...|||I was thinking that he could have a image of himself as a larger version of holy light for the bigger monsters and tossing them.

Something like this would be a sweet throw: http://www.youtube.com/watch?v=4YAgR...eature=related|||Well not all ennemies are humanoids... Some don't even have arms ! How do you grab a giant snake, spider... You need to think of something that could applied of all sorts of shapes, sizes.

A hit is easy, you can hit nearly everything in the same way (although hitting the toes of some giant monsters always looks a bit silly) but grabbing and throwing would perhaps require different animations depending on the ennemy (and they already have so many to do... )|||Ya would be hard to do a throw skill without slowing the game down too much. You wouldn't want to have to watch a monster slowly get back up.|||Nice idea but it would look to weird to animate given the bizarre proportions of all the different monsters.

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