On the gameplay video he seemed to wear fist weapons at some part.
How do you think the monk weapons will work out? I think they could go with safe route of allowing use of all weapons in D2 style, but make some skills usable only with the monk weapons: staff, fist weapons, and some other weapons?? Hopefully the monk will be more weapon friendly than the Assassin.
I want to see some combo moves that will use weapons as well, some sick looking staff twirling perhaps.

Would be quite awesome if there were some rare monk build that used 2h sword for one skill or something.|||He'll use claws. At least, mine will, if they're good.|||I hope they can pull off bare hands and feet.|||I got a crazy thought that could be interesting to share:
Some kind of boots with blades that enhances damage dealt with skills using kicks.
I see the potential problem with this though: Seven-sided strike looks like it has both punches and kicks with it being a random thing whether he punches or kicks. With a skill like that, it would be impossible to balance.
EDIT:
On another note about weapons, I could imagine the monk being able to use smaller, bladed weapons (that other classes can use too), but using them differently ("punch-stabbing" with daggers, rather than slashing with them). He would be able to dual-wield these smaller weapons (he uses both his fists after all), though it does risk edging him much closer to the Barb (though the Barb would dual wield anything that's not two-handed, not just daggers and smaller blade weapons).
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