I just noticed that with only 8 announced skills there is no monk skill thread. It's a travesty. So here's a thread where we can cut loose and think up a bunch of monk skills.
I'll go first.
Healing Aura(Requires Inner Sanctuary)- All members sitting within the emblem placed on the ground will regain health.(Good, because a party heal would be nice and the emblem isn't very big so it would be hard to abuse. Also useful for both party and solo play.)
Titans Fist
First hit: Deals 1??% weapon damage.
Second hit: Overhead strike that roots an enemy to the ground
Third hit: Punch ground to knockback nearby enemies, except the previously rooted enemy.
Tigers Claw(Requires fist weapon)
First Hit: Wide frontwards slash(coneshape) to do damage to multiple enemies
Second Hit: Same as above with bleed effect
Third Hit: Single out enemy to do damage and magnify bleed effects.|||Hardened skin
Passive
Increased defense rating by xx%.
Rank 2 Increases by xx + 5.
etc.
Iron Fist
Passive
Unarmed strikes deal XX% enhanced damage.
I can see something like these happening.
maybe others.|||Final Judgement-Finisher move that resets the hit counter upon use
Use as 1st hit- +??% holy damage to your attack
Use as 2nd hit- Knock smaller enemies(up to 3) into the air to be struck by lightning for X amount lightning damage.
Use as 3rd hit- Knock larger enemy(not to big) into the air with a holy strike and divine judgment is cast upon him dealing X amount holy damage and lightning damage.|||Qi-gong
Break a brick with your hand to frighten enemies who run X yards.|||Roundhouse kick (or whatever monk related title like Blood of the innocent)
1rst hit - Disorient the target for 2 seconds, making it incapable of fleeing or casting a spell.
Levels (+ 1 lv = + 0.5 seconds of disorient)
2nd hit - Deliver a kick for 150% of normal damage and consume 30% on monks Hp.
Levels (+ 1 lv = - 3% life consumed + 20% dmg).
3rd hit - Deliver a kick for 75% of normal damage. Heal the monk for 5% of Hp
Levels (+ 1 lvl = + 3% life regeneration)
Invisible hand
The monk seeks Guidence from above giving his next strike a 50% chance of landing a critical strike (or crushing blow or w/e blizzard names their chance based dmg multiplier)
Levels ( + 1 lvl = + 10% chance)
Conversion
Pronounce a prayer that converts a creature of evil into an ally and imbues it with holy strenght (+ 100% hp + 100% dmg) for 30 seconds. the creature seeks to cleanse itself through self-sacrifice.
Levels (+1 lvl = + 25% hp and dmg and + 5 sec)
P.S. If anybody from blizzard reads this would be nice if you guys would drop a word, to say what you think if nothing else.|||Monkey's Leap - You've seen it in all the martial arts movies - the monk leaps on the heads/shoulders of approaching enemies to escape being surrounded. Emphasizes the agility and mobility of the monk.|||Parry: Allows the monk to parry with his weapon in order to block.
Purification: The monk starts meditating generating an aura of light which damages per second near undead and demon foes in an area.
Meditation: (Passive) Increases dodge and parry rate.
Prayer: Creates a protective shield around the monk which absorbs spells and magic damage. Does not work with arrows or weapons.|||Dodge/Avoid/Evade
...BUT WITH COUNTERATTACK!|||Discipline
Decreases duration of status effect on the monk by x%
Purgatory
Damages all undead and demons close to monk.
Fanaticism
Some kind of movement and attack speed buff that increases damage taken blah blah. But I mean any game that includes something with religion also includes fanaticism as some kind of skill :P
Iron heart
Slow and stun less effective on monk|||Quote:
Iron heart : Slow and stun less effective on monk
The barb has an anti slow passive, so perhaps just anti stun and perhaps hit recovery for the monk?
No comments:
Post a Comment