Monday, April 16, 2012

Monk Skill Brainstorm Session - Page 2

Open Palm Guillotine Strike

Stage 1: Slow start-up attack that knock opponents back For Good damage

Stage 2: A kind of slow attack that dashes the monk in the direction being clicked for a short distance (Think more of a slide than a real charge move.) that delivers a follow up blow that stuns all enemies for a very brief period of time and does better damage.

Stage 3: A very slow start-up attack that produces a ball of energy kind of like a hadouken from Street Fighter and then explodes on the enemy in a devastating super powerful damaging mid-range attack|||Fire Kick

- Works exactly the same as Falcon Kick ( Captain Falcon ).

- Lights targets on fire, if dmg kills target x % chance to explode cause X dmg to other targets|||Quote:








The barb has an anti slow passive, so perhaps just anti stun and perhaps hit recovery for the monk?




Oh right, hit recovery. Good idea . And yeah, skip the slowing, it doesn't fit and it would be a copy|||How about Air Bending?

Or Fire Bending, Water, earth .. would seem to fit the theme.

I really wanna see a Johhny Cage ala MK style shadow kick

It could have a single kick, followed by a SHadow Kick, then finished by AOE Roundhouse with some graphical awesomeness added.

And I want to see the monk Levitate in a meditative full lotus sitting stance, while hole damage goes crazy around him in AoE skill ... hmm, maybe thats more of a caster deal .. but hey, would be cool.|||I'm sorry to say, but I haven't been seeing a lot of creativity here(There's a few good ones). I think we can do better.



Anyways, I thought up another one.

Earth's Fury-Meditative Strike towards the earth.

Hit 1: Small area damage emanating from monk

Hit 2: Medium area damage emanating from monk(more damage than first hit)

Hit 3: Large area damage emanating from monk(more damage than second hit)|||Sweeping strike (Active)using a staff to cause an AOE nova effect with the weapon

Death of a thousand cuts (passive) fist/claw class weapons always cause bleeding damage increasing %

somehow chain these together as a three pack/combine

Stunning blow (active) a strike that stuns for some time

the rising sun (active) "activate for a timed period" when the monk critical hits there is a xx% chance the target will be stunned as well

the final lesson (active) a powerful single hit adds significant damage % critical critical chance and stunning, should the target die it has a greatly increased chance of dropping a health globe|||They should take advantage of the Havok physics system to make awesome spells. And we should remember the "1001 gods for everything" characteristic of the monk, he should really have some elemental special spells.

.....

Cutting Slash(When equipped with either a spear or a sword): It slash rapidly in front damaging enemies in an area. The best part is that if you cut a debris that can be destroyed it also falls down with the quick slash, great for taking advantage of debris against a lot of enemies.

Hurricane: Pretty much like the Druid's hurricane skill, just that now it does work with things around (columns, tables, candles)

Protection of the 1001 gods: A passive which generates a chance of resisting elemental damage.

...

Let's add to the list some elemental related skills.|||Hokuto:

(1) 5 quick hand attacks, 50% weapon damage

(2) 5 quick leg attacks, 80% weapon damage

(3) Explosion, which activates random pressure points, dealing either -50% movement and attack speed, -50% damage, +50% bleeding damage, stun for X seconds, or silence for X seconds on enemies in blast radius.

Tony Jaa, usable once every 60 seconds:

(1) Monk charges using knee attack on enemy, 130% of weapon damage

(2) Monk deals 2 quick elbow strikes, each dealing 30% weapon damage

(3) Monk deals powerful uppercut and projects himself skyhigh, dealing 250% weapon damage in blast radius.

Bruce Lee

(1) Monk prances around at lightning speed, appears to be dancing or mocking himself, taunting enemies to come attack at close range for X seconds

(2) Monk starts shouting / wailing in high pitched gibberish, enemies get enraged and deal +50% damage, however monk has +50% dodge chance.

(3) Monk wails in very high pitched noise, and deals one uber out of this world strong punch to any enemy at close range dealing 1000% weapon damage.

(4) Monk finishes by saying 'Be Like Water'|||death in three paces:

1st stage: tele-strike inflicting knock-back

2nd stage: crushing blow hit (reduce enemy health by 50%)

3rd stage: AOE damage and allows monk another 3rd stage other than same skill.|||Marma (Pressure Point) Knowledge (Passive Skill)

Description: Knowledge of the body's weakpoints allows the monk to cause more damage to those he strikes.

(1) Increase Critical Hit chance by x% and increase physical damage by x

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